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By Rahwan, I.
F
Allen, K. R., Brändle, F., Botvinick, M., Fan, J., Gershman, S. J., Griffiths, T. L., Hartshorne, J., Hauser, T. U., Ho, M. K., de Leeuw, J., Ma, W. J., Murayama, K., Nelson, J. D., van Opheusden, B., Pouncy, H. T., Rafner, J., Rahwan, I., Rutledge, R., Sherson, J., Simsek, O., Spiers, H., Summerfield, C., Thalmann, M., Vélez, N., Watrous, A., Tenenbaum, J., & Schulz, E. (2023). Using games to understand the mind. (preprint)
CEIL
Brinkmann, L., Baumann, F., Bonnefon, J., Derex, M., Müller, T. F., Nussberger, A., Czaplicka, A., Acerbi, A., Griffiths, T. L., Henrich, J., Leibo, J. Z., McElreath, R., Oudeyer, P., Stray, J., & Rahwan, I. (2023). Machine culture. Nature Human Behaviour, 7(11), 1855-1868.(pdf)

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